# Spline From Points¶

## Description¶

This node creates a new spline from input vectors, each vector will represent the position of a handle in the output spline.

## Options¶

**Bezier**- This option will create the spline as a bezier spline which have a left and right handle.**Poly**- This option will create the spline as a simple poly spline, a poly spline is just a linear connection between points and can’t be smoothed or edited but it is faster to create.

## Inputs¶

**Points**- A vector list that represents the position of the points of the output splines.**Left Handles**- A vector list that represent the position of the left handles of the spline.**Right Handles**- A vector list that represent the position of the right handles of the spline.**Radius**- A float list the contains the radii of each of the points of the spline.**Cyclic**- A boolean which if True will connect the first handle to the last handle and thus having a closed spline.

## Outputs¶

**Spline**- The output spline.

## Advanced Node Settings¶

- N/A