# Loft Splines¶

## Description¶

This node generates a mesh by sampling some points on the input splines and bridge (connect) them in order.

## Options¶

**Bezier**- This option will use a bezier interpolation to locate the segments of the bridge between the splines and thus having a smooth output mesh.**Linear**- This option will use a linear interpolation to locate the segments of the bridge between the splines and thus having a flat connection between the splines.

If the **Surface Samples** is set to 2 or the **Smoothness** is set to zero, the bezier interpolation will work just as a linear interpolation.

## Illustration¶

## Inputs¶

**Splines**- A list of splines to be connected.**Spline Samples**- The amount of vertices sampled and used to create the mesh.**Surface Samples**- The amount of segments created between the splines.**Cyclic**- A boolean which if true will connect the polygons vertically and thus having a manifold object.**Smoothness**- A factor that define the smoothness of the beizer interpolation.(Only when using Bezier option)**Start**- The normalized distance at which the first loop will start.**End**- The normalized distance at which the first loop will end.

## Outputs¶

**Vertices**- A vector list that contains the vertices locations of the output mesh.**Polygons**- A polygon indices list that carry the polygons information of the output mesh.

## Advanced Node Settings¶

**Spline Distribution**- The method used to sample spline samples (see Evaluate Spline Node for more info)**Surface Distribution**- The method used to sample surface segments (see Evaluate Spline Node for more info)**Resolution**- The number of handles used to create the spline used to perform the evaluation when using the Uniform Distribution.