# Get Bounding Box¶

## Description¶

This node returns mesh data of a cuboid that represents the bounding box of the input object.

A bounding box is a box that bounds the object, that is, each face of the box is a least upper bound or greatest lower bound of a specific vertex coordinate.

## Inputs¶

**Object**- An object.

## Outputs¶

**Vertices**- A vector list that includes vertices locations of the bounding box.**Edges**- A list of edge indices that includes all the edges of the bounding box.**Polygons**- A list of polygon indices that includes all the polygons of the bounding box.

## Advanced Node Settings¶

**Use World Space**- This option allows you to choose between local and global coordinate space for the bounding box.

## Examples of Usage¶

It is not every day where you would create a bounding box or visualize it. This node is useful as it actually gives you the ability to determine the maximum and minimum value of the vertex coordinates at a certain axis, and you may use it to perform normalization for instance.

In other words, if I were to calculate the x coordinate of the vertex that has the highest x coordinate (The maximum x value of all vertices) I can just get the x coordinates of the vertex at index 6—It represents the intersection of the least upper bounds in all axis so its x coordinate is the maximum x and its y is the maximum y and its z is the maximum z—The same applies for the minimum but this time the vertex at index zero is sampled.