Bmesh From Object

Description

This node returns a bmesh data type for the input object.

It is not recommended to use this node if you are not going to use bmesh operations and just want to get mesh data, because it is a lot slower to create.(Object Mesh Data node can get the same data in about 33x the speed of the bmesh)

../../../_images/bmesh_from_object_node.png

Inputs

  • Object - An object.
  • Use World Space - This option allows you to choose between local and global coordinates space for the output vectors (vertices location).
  • Use Modifiers - This option if enabled will return the data as modifiers were applied, that includes both the generative and defomative modifiers.
  • Scene - The scene the object exist in.

Outputs

  • Bmesh - A bmesh data type.

Advanced Node Settings

  • N/A

Notes

  • Using Bmesh doesn’t mean that the info will be updated on the fly when you are in edit mode editing, you will have to change to object mode to update the edits you applied.

Examples of Usage

../../../_images/bmesh_from_object_node_example.gif