# Spline Falloff¶

## Description¶

This node creates a vector based falloff that associates to every object a float that is equal to inverse the distance from it to some spline. This float is always in `[0,1]`

range, So some distances will be clamped to `1`

or `0`

. We conclude that objects that are closer to the spline will have a large float that doesn’t exceed `1`

and as object gets away, their floats starts to fade till it becomes zero at some point.

## Inputs¶

**Distance**- This float is added to the float of every object which result in an offset for the distance.**Width**- The distance between the ones and the zeroes, can be though of as the slop as well.**Interpolation**- Floats are evaluated at this interpolation.

## Outputs¶

**Falloff**- The actual falloff object.

## Advanced Node Settings¶

- N/A